In radiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. and various chems can help make hitting enemies a bit easier. C - irrelevant, unless you want a perk associated to it. Kill 50/100 robots (Glitched; rank is misreported to player, rank 3 is unachievable). This does not affect weapons modded to under 10 wg. with every subsequent attack on a given body part queued. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. 1 fission battery + 2 scrap metal = 50 Sierra Madre chips. Can instantly kill a sleeping non-player character and earn bonus XP when doing so. Category:Fallout: New Vegas perks - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Good for anything: Black Widow/Confirmed Bachelor - as said above, most enemies are male Finesse - damage bonus across the board, unbeatable Bloody Mess - damage bonus across the board, possibly inconvenient because of the exploding corpses Weapon ST requirements are now 2 points lower than normal for you. Makes weapon equipping and holstering 50% faster. +25% accuracy in V.A.T.S. Deal +3%/+6%/+10% damage to super mutants. For one rank, deal 10,000 damage with one-handed melee weapons. report. Best perks in Fallout: New Vegas? Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. When this perk is taken, Karmais reset to Neutral, and for each 100 point increase in Karma, 10 HP is granted. As new DLC is added to the game there are many different perks that you can choose from as you level up. First kill 42 people with unarmed weapons, then Inflict 10,000 damage with unarmed weapons. Learn more here. Perks in this category provide miscellaneous bonuses that do not fit in other categories. More Perks for DLCs are also available. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. In Fallout: New Vegas, a perk is granted every two levels. When having a companion, a certain perk is granted for having that companion in your party. Raul's rate of fire with revolvers and lever action firearms increases by 33%. For example, Enhanced Sensors is only in effect while the Courier is accompanied by ED-E. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. More Perks Mod (MPM) adds more than +120 Perks/Traits. Chems, Firearms & Ammunition within a short distance are highlighted when you zoom in. On 2nd rank they come to your aid against enemies except against other animals. Head can no longer be crippled, +10% resistance to chem addiction, +10% DT (min +1). There's a perk to run 10% faster. Damaged books become blank magazines; can copy existing magazines into blank magazines. Being over-encumbered no longer prevents you from using fast travel. For example, the effects of surgical implants are counted as special perks, which are unlocked once the implant is purchased. This series is split up into the beginning, medium, and advanced perks as well as the challenge, companion, and implant perks. And all the carry-weight perks. This series details the full list of Fallout New Vegas Perks. +1 SPECIAL point, NCR Fame, Caesar's Legion Infamy. Although you are starting out, many of these will help you out during your entire career, and this guide will help you figure out what you should take. Can instantly kill a sleeping non-player character, and earns bonus XP. General information. share. Doesn't count against the Endurance limit of original implant perks. Explosives have a 25% larger area of effect. Special perks are granted from other sources, usually through actions in the game world. AP costs for unarmed attacks are reduced by 10%. Regain +20% more health from all consumable sources. This process will be fired ony one time and I will include it for the next 5-10 versions to ensure everyone has the new perks before removing the older permanently. unarmed attack. Sort by. When using Guns, you are twice as likely to recover cases and hulls. While wearing light armor or no armor, you run 10% faster. Unless the companion is dismissed, the perk will remain in effect regardless of the distance between the player and their companions. Only regular perks may be selected during level up. hide. Doesn't count against the Endurance limit of original implant perks. The first in a series of articles, the Fallout New Vegas Perks for Beginners walks you through Traits as well as the perks that you will have access to during the first few levels. There are 88 regular perks, eight companion perks, 16 challenge perks, and 18 special perks. In V.A.T.S., you do an additional 15% damage when targeting the torso. 1 Fission Battery + 2 scrap metal =50 Sierra Madre Chips. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. This is done to clean unused instances and for compatibility between users/versions. The content is not described in full detail on this page. Special unarmed moves can be learned from various characters in the Mojave. The player can craft workbench items through Veronica’s dialogue. The additional point granted by the Endurance implant does not count toward the total. All your unarmed and melee attacks negate 15 points of. All your unarmed and melee attacks negate 15 points of, +25% damage to robots, can shut down robots by sneaking up on them. This perk is bugged and applies no effect. Regenerate 2 HP per second per 200 rads accumulated. Deal +3%/+6%/+10% damage to mutated insects. Water items hydrate and heal you 15% better. Head can no longer be crippled, +25% resistance to chem addiction, +1 DT (5%) if your DT < 10, Cannot be poisoned, healing items are boosted +25%, robots have -50% crit chance, Head cannot be crippled, +10% resistance to chem addiction, +1 DT (10%) if your DT < 10, 50% poison resistance, Healing items boosted by 50%, Robots have -50% crit chance, Surgery purchased through dialogue with the, Your crouched movement speed is increased by 20%. Starting another play-through tonight in Fallout: New Vegas. Deal an extra +1%/+2%/+4% damage to all enemies. Your eyes adapt quickly to low-light conditions. +25% accuracy in V.A.T.S. Most of the perks obtained this way are related to the skill or task that was completed to earn it. When using Energy Weapons, you are twice as likely to recover drained ammunition. You also have all hand load recipes unlocked at any reloading benches. 4 times normal damage through enemy blocks with melee and unarmed attacks. Eliminates negative effects of consumption and addiction to. Completing quests and performing certain actions unlock them. For each crippled limb you have, you do an additional 10% damage. I really like having Living Anatomy and Hand Loader. Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. You also have all hand load recipes unlocked at any reloading benches. S - no higher than 7. If you plan to use one-handed ranged weapons-and V.A.T.S.-you should definitely pick up this perk, but since long range combat is a more viable option in New Vegas (as opposed to Fallout 3), rifles definitely have an edge over one-handed weapons. Unlocks special Nuka-Cola recipes at the workbench. Old perks will be given subsitutes with these new versions (at the appropriate ranks). Special perks are granted from other sources, usually through actions in the game world. Before you start reading on all the perks, read our guides on Stats and Traits and Skills and Attributes to understand more about what benefits these perks … Accuracy in New Vegas isn't too important, as V.A.T.S. Perks in this category provide miscellaneous bonuses that do not fit in other categories. +2 Strength and +1 HP per second while outside, from 6:00 A.M. to 6:00 P.M. You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. E - at least 6. On 1st rank, hostile animals become friendly. Convince Veronica to stay with the Brotherhood during, Veronica's unarmed attack rate increases by 30%, Weapon repair, energy/microfusion cell crafting, increased DT, increased laser damage, better V.A.T.S. 25% more likely to hit the target's head in V.A.T.S. Level 1: +5% melee weapon attack speed. 15% for Unarmed or one-handed melee, 30% for two-handed melee. Many of the perks not originally intended to be used in Fallout: New Vegas remain from the Fallout 3 game files. Launch nuclear missiles at both Caesar's Legion and NCR. Can hack a locked down terminal with four more chances. Can paralyze an enemy for 30 seconds with a V.A.T.S. Adds recipe. +25% addiction resistance. Fourth "tag" skill: +15 points to that skill. More Perks from Fallout 3 continues in New Vegas! Your crouched movement speed is increased by 20%. +15% critical chance (multiplies existing chance) with melee and unarmed weapons, +25% damage with melee/unarmed sneak attack criticals. This thread is archived. You gain an additional 10% whenever experience points are earned. +5% bonus to damage against humans and non-feral ghouls. The effects of addictive Chems last 33% longer. Weapons with a weight of more than 10 are cut in half. Fallout New Vegas Perks. This means that some of the Fallout 3 perks can be added to the characters in Fallout: New Vegas even though the associated quest does not exist in the game, like Barkskin, or Wired Reflexes. This perk is bugged and applies no effect. (base AP determined by 65 + (Agility x3), and can be raised by perks … Cannibal is a perk that can be utilized in Fallout 3, Fallout: New Vegas, and Fallout 4. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. attacks, Convince Raul to give up his gunslinging ways during, Convince Raul to become a gunslinger again during. First kill 125 enemies with melee weapons. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? Your eyes adapt quickly to low-light conditions. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. Allows you to create special Explosion recipes at a workbench. This does not affect weapons modded to under 10 wg. One of the best perks. The Whiskey Rose perk allows the Courier to consume alcoholic beverages without suffering any negative effects, including penalties due to addiction. For another, deal 16,000 damage with pistol-grip energy weapons. For details, please see the respective articles. Upgrade: Enhanced armor or weapons when you complete the quest. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. In the Wasteland, it pays to have a ton of bottle caps – Fallout's primary currency – … All melee (except thrown) and unarmed attacks have a chance of knocking your target down. Repair any item using a roughly similar item. 1 Fallout: New Vegas 1.1 Effects 1.2 Notes 2 Nuclear Winter 2.1 Effects This perk increases damage dealt with dynamite, lever-action firearms, hatchets, knives and revolvers by 25%, as well as any unique variants of the weapons. Any living creature you kill has a 50% chance to have the potent healing items thin red paste or blood sausage when looted. +10% damage and +10% DT against Marked Men. The concept of leveling being a positive concept in a video game no matter what has been drilled into our brains from a… The Vault - Fallout Wiki is a Fandom Gaming Community. For each crippled limb you have, you do an additional 10% damage. Weapons with a weight of more than 10 is cut in half. Perk: Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. Deal 16,000 damage with pistol grip energy weapons for one rank and 25,000 damage with rifle grip energy weapons for the other. White Legs' Perception is effectively decreased by 3. Your attacks do 75% less damage to companions. Items with a weight of two pounds or less now weigh half as much. +10% damage and +10% V.A.T.S. P - at least 5 if you are going for a critical build, otherwise it is irrelevant. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. with two-handed weapons. All information and screenshots from Fallout: New Vegas. A kill in V.A.T.S. Link to my Twitter:https://twitter.com/VinylicPumaHey guys! The content is not described in full detail on this page. Plus, there are so many perk-adding modules (like my own "perk paths" above! Present the coupon and you will get 50% off the price of the show, dining and attraction. Floor traps or mines will not be set off. +2 HP per second per 200 rads accumulated. This post is part of the series: Full List of Fallout New Vegas Perks. Hostile targets are highlighted whenever the player is actively aiming. restores 20 AP immediately. 1 Effects 1.1 Fallout 3 1.2 Fallout: New Vegas 1.2.1 Notes 1.3 Fallout 4 With the Cannibal perk, you are able to feast on dead humans and non-feral ghouls by being in sneak mode and activating the "Devour" option. Kill 50/100 robots (glitched; rank is misreported to player, rank 3 is unachievable). Launch nuclear missiles at Caesar's Legion. Water items hydrate and heal you 15% better. This only requires the base Fallout New Vegas game. Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks. Halved spread with one-handed ranged weapons while walking or running. All of your weapon reloads are 25% faster than normal. No Sneak penalty for using Pip-Boy light. Ghost people are more likely to die outright without needing to be dismembered or disintegrated. Keep holomessage from Elijah after Veronica unlocks it. Can intimidate foes through dialogue; closing dialogue results in the foe fleeing for 5 seconds. Customize your characters with unique, creative, fun and whacky abilities. +25% damage to robots; can shut down robots by sneaking up on them and deactivating. Traps do not activate and you are given a stealth increase. When using Energy Weapons, you are twice as likely to recover drained ammunition. Decrease in spread and double the critical chance for .45 Auto pistols. Especially for hardcore mode. This section of the guide lists all of the current Fallout: New Vegas DLC perks for Dead Money and Honest Hearts, and it will cover how best to use them. Lily Bowen ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. Regain +20% more health from all consumable sources. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Level 1: +5% melee weapon attack speed. :P), it can feel overwhelming to choose and underwhelming how many perks you get. +1 Luck, Strength, Charisma and Intelligence for 60 seconds each time a corpse is consumed. The condition of weapons and armor decays 50% slower. On 1st rank, hostile animals become friendly. As for optimal starting SPECIAL, that is all dependant upon what perks you want to take. Agility determines the number of action points available for use in V.A.T.S. I'm surprised these aren't here already - but here are some of the perks I noted when I looked at a build of New Vegas 1.5 months ago at PAX: There's a female counterpart to the Mysterious Stranger - Miss Fortune, who shows up to surprise your enemies and "snatch defeat from the jaws of victory". Enables you to create special explosive recipes at any workbench. Your chance to hit an opponent's legs in V.A.T.S. Decrease in spread and double the critical chance for .45 Auto pistols. To counter how easy it was to max out the player character's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Your attacks do 25% less damage to companions. While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. Fast Shot grants 20% increased fire rate for weapons while reducing the accuracy of those items by 20%. +10% damage to the opposite sex and unique dialogue options with certain characters. There are 88 regular perks, 8 companion perks, 16 challenge perks and several other special perks. Running no longer factors into a successful sneak attempt. Consuming nightstalker squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and Stealth (+5 Sneak) in addition to the normal benefits. You gain two more skill points every time you advance in level. It's been a couple years since I played, what perks would you recommend I plan on choosing? Most of the perks obtained this way are related to the skill or task that was completed to earn it. Any living creature you kill has a 50% chance to have the potent healing items. Can make one more attempt to pick a broken lock. +25% sneaking speed when wearing light or no armor, Damaged books become blank magazines; can copy existing magazines into blank magazines, +1 SPECIAL point, Caesar's Legion Fame, NCR Infamy. Can paralyze an enemy for 30 seconds with a V.A.T.S. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. More New Perks. +10% damage to the same sex and unique dialogue options with certain characters. +25% sneaking speed when wearing light or no armor. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. To counter how easy it was to max out the player's skills in Fallout 3, most of the skill-boosting perks have been removed or replaced. Items with a weight of two pounds or less now weigh half as much. This perk may be taken twice, with the second rank increasing the effect from 2 to 3 seconds and the uses per day from 5 to 10 (activated in the Pip-Boy inventory). Grants 1 perk per level. Challenge tasks can be accessed from the Pip-Boy menu; on the 'Misc' page, accessible from the 'Data' section. First Kill 125 enemies with melee weapons. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. with one-handed weapons. Take your favorite fandoms with you and never miss a beat. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. Shows health and Damage Threshold of any target. Deal +3%/+6%/+10% damage to abominations. Can pick a broken lock with one more bobby pin. Animal Friend is a perk in Fallout: New Vegas. +10% damage to the opposite sex and unique dialogue options with certain characters. Reaching various summits reveals nearby map markers and grants +3. +25% accuracy in V.A.T.S. The perk greatly reduces the threat level across the wasteland, particularly in enclosed areas and caves. The total number of implants you can receive is equal to your Endurance statistic. Skill magazines last for 3 real-time minutes. +4 Luck for 3 minutes upon finishing a battle with less than 25% health; immunity to critical hits, +50% critical damage. For one rank, deal 10,000 damage with one-handed melee weapons. Considerably more bottle caps will be found in stockpiles. Considerably more ammunition in stockpiles. The speed of all your melee and unarmed attacks is increased by 30%. -50% radiation taken from food and water sources. Remove Perk: player.removeperk [Perk ID] Removes all items of selected NPC: removeallitems: Repair items. Deal +3%/+6%/+10% damage to abominations. Explosives have a 25% larger area of effect. +2 Intelligence and +2 Perception between 6:00 P.M. and 6:00 A.M. Were it functional, you would be granted +5 DT against energy weapons while wearing metal armor, with a further +2 DT while wearing reflective eyewear or helmets. Additionally, some challenge perks have multiple ranks or more than one version, such as Caza-Death Dealer, which 'level up' as one continues adding to its requisite challenge task. You can get up to a total of 25 non-challenge perks with all four add-on installed. Head can no longer be crippled, +25% resistance to chem addiction, +5% DT (min +1). With all DLCs installed there are 117 regular perks. If you come across a problem, first look at the perk details in datamore perksperk details folder, all perks have each of thier own perk detail.txt and the file includes specific condition and script and some abilities that are now shown in the little perk description screen. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. Through quests centered around the companion, they can gain perks that further promote efficiency and usefulness when they are in your party. +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. Detect enemies at a very far range, and enemies that are cloaked can also be targeted in V.A.T.S. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? Temporary cloud protection, take 25% less damage. Foes killed by your Energy Weapons emit a corona of harmful energy. Fortune Finder. For example, Set Lasers for Fun increases the odds of scoring Critical Hits with energy-based energy weapons; to earn the perk, a player character must do 16,000 points of damage with one-handed energy weapons over the course of their game. Chemist is very worth it. Launch nuclear missiles at both Caesar's Legion and NCR. +50% health bonus from snack foods. Pack Rat really helps in hardcore. Can make one extra attempt to hack a locked-down terminal. +25% critical hit chance against robots, 85% chance of finding an extra crafting component on destroyed robots. Unlocks special Nuka-Cola recipes at the workbench. ALL energy weapons gain an extra +2%/+4% chance to get a critical hit. +25% accuracy in V.A.T.S. In combat, you do 75% more critical damage against animals and mutated animals. Enhance your DLC Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself? Hostile targets are highlighted whenever the player is actively aiming. +1 SPECIAL point, Boomers and Powder Gangers Fame, Caesar's Legion and NCR Infamy, +1 SPECIAL point, Brotherhood of Steel and Followers of the Apocalypse Fame. 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